NationsCup XX Staff
Mail us at nationscup@urban-zone.org
NationsCup XXIII Rules
1. National teams and players
- Players must be listed on the nation's corresponding Urban Zone page before they are allowed to play (invitation sent by the Captain, invitation accepted by the player). There is no limit to the number of players in a national team, and players can be added to the team at any time during the season.
- Nationality and residence requirements:
- Captains must have the nationality and be residents of their team's country. The supervisor can make an exception if there is no candidate who meets these requirements.
- Players who have the nationality of the country they live in are always allowed to play for that country.
- Players who have the nationality of another country than the one they live in:
- Can play for their home country without any further requirements. However a national team may never have more than three such players playing at the same time. This means entire teams of ex-pats (players living abroad) are not allowed.
- Can play for the country they live in if they've lived there for more than 1 year.
- May never play for any other country (this includes CB NC, UZ NC, or any other future competition). Only exceptions about historical regions/nation regroupments are allowed.
- A player with two nationalities can only play for one of them.
- If he lives in country A he can play for country A without further obligations.
- If he lives in country A he can play for country B after showing a valid legal document to prove that they have the nationality of country B (just having the right to obtain such a document is not enough).
- If he has already played for one of the two countries in the past, he can not play for any other country.
- Any player, who legitimately (according to NationsCup rules) played for a country, can play for it in future NationsCups and for it only.
- Players must register their UrT Auth on their UZ account, and play with this guid. If a player is forced to use a different guid than the one he or she is registered with, he/she should inform the supervisors as soon as possible about that with as much information as possible (e.g. ip, guid(s), reason). Sanction for not informing organizerz: Red Card and a forfeit lose.
If it can be proven it really is the same player only a Yellow Card is given.
2. Server Settings
- Guidelines:
- Checking the server settings is the responsibility of both national teams. If a certain setting is wrong they should alert the referee immediately. Matches will not be replayed or restarted because of a wrong setting that could have been reported before or in the beginning of the match.
- It is not allowed to change any server settings after the match has started without both national teams agreeing to it. Failure in following this rule will result in a default loss of the match. Concerning strat time, if it is missing and noticed, withing the first 3 mins, by one of the teams, a timeout must be called right away, the correct config must be loaded and the map restarted.
- Matches must be played on servers with the most recent version of Urban Terror. If a new version of the game is released during the cup, the matches that were supposed to take place in the 7 days after the release are postponed for a week, so people can get used to the new release. However, if both national teams agree, you can still play the match on the scheduled day and time with the new version.
- The following server configs are mandatory: server configs.
- Map pool:
- BM: Abbey, Algiers, Beijing_b3, Bohemia, Cache_b6, Casa, Dust2_v2, Façade_b5, Kingdom, Mandolin, Orbital_sl, Prague, Sanc, Turnpike, Uptown
- CTF: Abbey, Algiers, Beijing_b3, Derelict_b3, Kingpin, Orbital_sl, Paris, Sarlat, Turnpike, Tohunga_b8, Uptown, Village
- TS: Abbey, Austria, Beijing_b3, Cambridge_Fixed, Casa, Derelict_b3, Kingdom, Orbital_sl, Prague, Sanc, Turnpike, Tohunga_b8, Uptown
3. Group matches
- During the groupstage teams have till Wednesday midnight CET to challenge teams, choose their gametype as well as their map and then send the information to Biddle or Rocket, by DM on Discord. If this is not done, supervisors will force a gametype and map on their own. Teams will have 24 hours to change a forced map (until Thursday midnight) by post it on match comments and DM it to cup supervisors.
- For Team Survivor, the map is played once during 20 minutes.
- For Capture The Flag, each team plays 10 minutes on one side, then players swap colours and play the map again, the outcome of the map is determined by summing the scores of each half.
- For Bomb & Defuse, all maps are played Charges Only, which means that attackers are the only ones able to score. The attacker scores of both/one maps are added to determine the outcome of the match. Draws are allowed. For example; Team A (red) vs. Team B (blue) ends 6 (A) - 4 (B) after 10 rounds. The teams swap colours. Team B (red) vs Team A (blue) ends 3 (B) - 7 (A). Final score for this map is 6 (A) - 3 (B), because only the points the teams scored as attackers count.
- For all three gametypes map-wins are used to determine the outcome of the match. Draws are NOT allowed.
- Teams win 1 point for winning a map..
- Teams win 0 points for a lose in a map.
- First team to reach 2 points wins the match.
- Each team can choose their starting color on the map chosen by the opponent.
- If the map is played on two servers, national team A's map is played on national team B's server and vice versa.
- Teams pick their map from the pool they can find in "2. Server Settings". If a third decider map is needed, after agreeing on the gametype, the veto is done with the following shortlists:
- BM: Algiers, Beijing, Dust2, Kingdom, Orbital, Sanc, Turnpike
- CTF: Abbey, Algiers, Beijing, Kingpin, Paris, Turnpike, Tohunga
- TS: Austria, Cambridge, Casa, Kingdom, Orbital, Prague, Tohunga
- In the case of a draw, notify an admin ASAP, and play an additional 2x5 mins/rounds (or +5min in TS) on the same map. Nevertheless, if both teams fully agree, another map can be picked for those additional mins/rounds.
- Teams have the right to substitute their players.
- Ingame substitutes (using the /sub command) are NOT allowed.
- A replacement can only replace a player when the game is paused, between each half of a map or right after a map change.
- If a substitute is not able to give the game demo upon request, the game result will be turned into a default loss.
- Map exploits are not allowed for obvious reasons. Trick jumps are allowed unless they give access to an area that could be considered as map exploit. In doubt, DM a supervisor so he can provide you an answer. Don't argue afterhand if you didn't ask prior using an exploit. If a player disregards this rule:
- If spotted during the game: the player will be kicked and the team will end the half (or map in TS) with 4 players. Additionally, team will be awarded a Yellow card and a +8 flags/rounds penalty in favor of opponents.
- If noticed after the match ended (timelimit hit), only the yellow card and flag/round penalty will be awarded.
- All players must record demos of the whole match. (Players are advised to use command cg_autorecordmatch 1)
- All players must save screenshots of every match. (Players are advised to use command cg_autoscreenshot "2")
- After the match, national teams have 72 hours to forward their demos and screenshot to the supervisors or uploaded to the match page.
- Demos and screenshots must be kept until the cup is finished.
- If a national team fails to provide a demo(s) and/or a screenshot(s), if some of the files are broken or if rounds are missing, a Yellow card will be awarded.
- If a player is missing some demo, he will not be able to play the next match, unless he uploads the missing file(s) before the start.
4. Playoff matches
- During the playoff teams have till Wednesday midnight CET to challenge teams, choose their gametype as well as their map and then send the information to Biddle or Rocket, by DM on Discord. If this is not done, supervisors will force a gametype and map on their own. Teams will have 24 hours to change a forced map (until Thursday midnight) by post it on match comments and DM it to cup supervisors.
- Playoffs are played the same way as group matches.
- If the match ends in a draw, i.e. both teams won 1 (or 2 in case of BO5) map, it will go to a third decider map.
- If both maps were played using the same gametype, the decider map will be played using the same game type (unless both teams agree otherwize)
- If both maps were played using different gametypes, the map will be played using the remaining game type (unless both teams agree otherwize)
- The decider map will be decided by banning maps from the following map list:
- BM: Algiers, Beijing, Dust2, Kingdom, Orbital, Sanc, Turnpike
- CTF: Abbey, Algiers, Beijing, Kingpin, Paris, Turnpike, Tohunga
- TS: Austria, Cambridge, Casa, Kingdom, Orbital, Prague, Tohunga
- a 1on1 knife duel round will be played, winner will have the advantage banning maps, while the opponent will decide the starting side of his team (and which map should be played first in the case of a bo5).
- All finals and semi-finals are to be played bo5, unless both teams agree to a bo7/bo3
5. Cards & Wildcards
- During the NationsCup, teams will be awarded Yellow or Red cards for breaking the rules or inapropriate attitude. To make it simple, 2 Yellow cards = 1 Red Card and 2 Red Cards = Out of the Cup.
For example, a team with a player cheating during a match will have:
- a red card,
- a forfeit loss for the given the match,
- the cheater banned and not allowed to play for the rest of the cup.
- Each national team is given 1 wildcard, which it can use to cancel and reschedule a planned group match, for whatever reason. National teams are strongly advised to cherish their wildcard until they really need it because of bad luck (e.g. connection problems). Using the wildcard lightly and then losing a later match because of real problems would be a painful way to be eliminated from the cup.
- The wildcard can be used up until 10 minutes after the match start time as shown on the Roster Page. If a nation attempts to use a wildcard after the allowed time, they will have to forfeit the match. Once the first map of a match has started, it is too late to use a wildcard.
- A wildcard used against a national team that later quits the cup is not restored.
- National teams that try to use their wildcard a second time lose by forfeit. It is not the cup admins responsibility to check whether a national team already used its wildcard.
- When a wildcard is used, the national teams have to reschedule the match immediately to one of the days into the same or the following matchweek of the original match date, and inform the supervisor. If no agreement is communicated to the Supervisor within 48hrs of the original match time, he may force the match to be played as he sees fit.
- Wildcards can not be used for playoff matches. A playoff match can only be postponed by decision of the supervisor.
Changelog:
01/04/2020: added Derelict to CTF & TS map pool.