UZ Bomb Spring Cup 2021 – Rules
1 – Players eligibility & Transfers
- Players eligibility :
- Players must be listed on the team's corresponding roster page before they are allowed to play. There is no limit to the number of players in a team, and teams can add players to their roster at any time during the cup.
- A new player has to be on roster 24 hours before match time.
- Players must register their UrT Auth on their UZ account, and play with this auth. If a player is forced to use a different auth than the one he or she is registered with, he/she should inform the supervisors as soon as possible with as much information as possible (e.g. IP, auth(s), reason).
- Transfers :
- No transfers allowed in bomb cup
2 – Cup format
- All matches are to be played BO3 except grand final which will be a BO4*.
- Format is a double elimination system
- *The winner of the winner bracket will have a 1-0 advantage in the grand final (both team pick 2 maps).
3 – Server & players settings
- Matches must be played on servers with the most recent version of Urban Terror (i.e. 4.3.4).
- The following server configs are mandatory: Download.
- Checking the server settings is the responsibility of both teams. If a certain setting is wrong then they should alert a referee immediately. Matches will not be replayed or restarted because of a wrong setting that could have been reported before or during the beginning of the match. If a config issue is spotted within the first 3 minutes of a game, a restart can’t be denied. Once both teams have readied up, and 3 minutes have been played, it is implied that both teams agree with the current settings.
- Teams are not permitted to change any server settings after 3 minutes have been played without both teams agreeing to it or a supervisor enforcing it. Failure in following this rule will result in a default loss of the half.
- The authorized client builds are ioquake3, quake3e, r00t & the old vanilla default client. The use of any client other than the ones stated is forbidden and can lead to sanctions.
4 – In-game
- Time Limit
- For Bomb & Defuse, the map is played with two halves having a round limit of 10.
- In the case of a draw, play an additional 2x5 rounds.
- Map-wins are used to determine the outcome of the match.
- Each team can choose their starting side on the map chosen by the opponent.
- If the match is played on two servers, team A's map is played on team B's server and vice versa. In case of a decider map, half of the map must be played on each server.
- Map exploits are not allowed for obvious reasons. Trick jumps are allowed unless they give access to an area that could be considered as a map exploit. In doubt, DM a supervisor so he can provide you an answer. Don't argue if you didn't ask prior to using what is deemed an exploit. If a player disregards this rule:
- If spotted during the game: the player will be kicked and their team will end the half with 4 players. Additionally, the offending team will be awarded a Yellow card and a +8 rounds penalty in favor of opponents.
- If noticed after the match has ended (timelimit hit), only the yellow card and rounds penalty will be awarded.
- Teams have the right to substitute their players.
- Each team is allowed to use max 4 timeouts per map.
- A substitute can only replace a player when the game is paused, or between each half of a map or right after a map change.
- All players must use MOSS for the whole match. The entire .zip created by MOSS must be uploaded to this website after each match.
- A maximum of 1 in-game substitute (using the /sub command) is allowed but must also use MOSS. Additional substitutes are permitted if both teams agree to it.
- Further information about MOSS can be found here.
- All players must record demos of the whole match. (Players are advised to use command cg_autorecordmatch 1).
- After the match, teams have 72 hours to provide their MOSS file and upload their demos to the match page.
- Demos must be kept until the cup is finished.
- If a national team fails to provide a demo/MOSS file, or some of the files are broken/missing, a Yellow card will be awarded.
- If a player is missing a demo or MOSS file, he/she will not be able to play the next match, unless they upload the missing file(s) prior to the start of the match.
5 – Maps & modes
- During the cup, teams have until Wednesday 23:59 CET to choose their map and then send the information to a Supervisor via DM on Discord or post it on the match comments. If this is not done, supervisors will force the map. Teams will have 24 hours to change a forced map (until Thursday 23:59) by posting it on the match comments and DMing it to cup supervisors.
- Map list: Abbey, Algiers, Beijing, Cache_b6, Cambridge, Casa, Derelict, Dust2, Façade, Kingdom, Orbital, Sanc, Uptown
- As there are no draws, in the case of a third decider map, the map choice will be made by banning maps from the list (minus the maps already played).
- a 1on1 knife duel round will be played, winner will have the advantage banning, while the looser choose the first side.
6 – Cards
- During the Cup, teams will be awarded Yellow or Red cards for breaking the rules or inappropriate behaviour. To make it simple, 2 Yellow cards = 1 Red Card and 2 Red Cards = Out of the Cup.
- Inappropriate behavior will be punished if it happens during matches, in match threads, private messages, or public Discord channels.
- Inappropriate behavior includes, but is not limited to, racism, sexism, verbal abuse, threats, unsportsmanlike behavior, etc.
- Any player caught cheating will be banned from the cup and all future UZ competitions for at least 1 year. Additionally, the cheating player’s team will instantly receive two Red Cards and be removed from the cup.