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Removing TacGoogles for TS/BM

Removing TacGoogles for TS/BM

Posted: Sun Jun 30, 2013 11:22 am
Author: Sasuke Location: Paris
Hey guys/ladies,

Here is the actual situations : in 90% of the case today, if you use a smoke in a TS/BM match, that's considered as a troll. And in majority in case, it is.
In reality smokes can be a really usefull weapon in both TS/BM : this block opponents view and allow you to get closer without being seen, or to do a redirection of the game without opponent to expect it. That's how it is used in tacticals game as CS (probably in COD4, but I never played it).
The main problem in Urt, is that the tacgoogles make smokes completely useless. If you remove it, it can became a great weapon, especially to counter opponents tactics when they camp in a short zone.
So here is the simple suggestion : removing tacgoogles for TS/BM matchs. It's kinda easy to do : just change the g_gear for these gametypes.

Re: Removing TacGoogles for TS/BM

Posted: Sun Jun 30, 2013 11:25 am
Author: Yewaxqc
i totally agree , tac google defeat all the possibility with smoke And they are also considered as troll if you use them .

edit : especially in BM

Re: Removing TacGoogles for TS/BM

Posted: Sun Jun 30, 2013 11:31 am
Author: eya_allam Location: Slovakia
NO. To use both smoke and tac goggles, you have to sacrifice another element of your loadout. Both are fair game, no matter what everyone else thinks. You go and use your smoke, tac goggles are gonna stay too.

Re: Removing TacGoogles for TS/BM

Posted: Sun Jun 30, 2013 11:52 am
Author: Sasuke Location: Paris
- eya_allam
Both are fair game, no matter what everyone else thinks.

Great, at least we go forward.

More seriously, Urban Terror is the FPS game when both smokes and tacgoogles (or similar weapons with other names) are allowed. And that's the only game when somes aren't used when they can be a great weapon (in competition I mean).

And it's of course not a fair game : if you have tacgoogles, then smokes of your opponents are totally useless.
To show it by a situation than everybody know kinda well : you opponents are leading the score (in TS), and are camping in a side of the map. The 2 ways to go is to force the passage with skill, or to try to block their view before going. Because of the possibility of using tacgoogles, the smokes are useless and the only way is to rush by force, which goes in most of the case in a fail.

Well eya, if you consider that smokes and tacgoogles are fair, then tell it, and why not prove it by demonstration. But please, don't start by "I'm right, others people are wrong".

Re: Removing TacGoogles for TS/BM

Posted: Sun Jun 30, 2013 11:56 am
Author: eya_allam Location: Slovakia
look, the whole point of your argument to make you the sad little king of a sad little smoke hill. you wanna use smokes and have everyone shit themselves because you do. that's not gonna happen. the tacs are valid gear, they don't break anything, they stay. learn to play well enough to scare people without seeking a weird advantage and you will get your king of the hill status.

Re: Removing TacGoogles for TS/BM

Posted: Sun Jun 30, 2013 12:01 pm
Author: Sasuke Location: Paris
Well, ok, let's say you're right.
You have to be right.


Last edited by Sasuke on Sun Jun 30, 2013 12:04 pm; edited 1 time in total

Re: Removing TacGoogles for TS/BM

Posted: Sun Jun 30, 2013 12:11 pm
Author: WidowMaker
Smoke/Goggles are a way to play urbanterror, just as with a silencer/laser etc, it is easy to master but hard to perfect.

There are very few that play with smoke and goggles all the time and even less who play, and it significantly enhances their game.

I understand it can be annoying, but so can playing TS, doing 90% damage, only for someone to use medikit.... or someone to use laser for 2 headshots, or silencer with AK. There are ways in which the accessories can be made to be 'annoying' whatever you choose, it is then the opponents job to suitably counter them, to cancel out the advantage.

Smile

Re: Removing TacGoogles for TS/BM

Posted: Sun Jun 30, 2013 12:19 pm
Author: Sasuke Location: Paris
Oh Widowmaker, let's skip players who play in d36 : there are no players at all that play with smokes. There are no teams at all that use tactics with smokes as an important piece in the tactics. Because tacgoogles ruins it. If admins choose (because it's a choice) to keep things as they are actually, then they are responsible of the campfest we can all see (or do) sometimes Smile

To answer you Widow, smokes are the only weapons/object to have a counter that make them useless in urt.

Re: Removing TacGoogles for TS/BM

Posted: Sun Jun 30, 2013 12:34 pm
Author: Yewaxqc
Well eya, if you consider that smokes and tacgoogles are fair, then tell it, and why not prove it by demonstration. But please, don't start by "I'm right, others people are wrong".

Yep , need more agument on it, eya.

btw :
learn to play

Please , before saying that , try to win a div one day.

On other games like cod / cs Smokes are usefull , both dosen't need tac googles to counter that. Just ppl with heavy brain and heavy aim. But my point is going to smokes , not the teamplay; actually WE CAN'T play a decent pcw /cw with smokes, too much ppl considered that as TROLL and don't accept this is a part of game . Then , they leave / ragequit / insulte.

This can be also more tactical like the /timeout. Only tac googles brake's the game in BM when you use smokes. Today too much ppl don't use their brain to play and to answer at this thread.

Re: Removing TacGoogles for TS/BM

Posted: Sun Jun 30, 2013 12:45 pm
Author: eya_allam Location: Slovakia
let me solve the problem for you. NO. tac goggles stay. have a nice day.
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