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How To Run A Skeet Shoot Server

How To Run A Skeet Shoot Server

Posted: Tue Aug 30, 2011 1:47 pm
Author: SevenofNine
map downloads:

The skeet shoot map uses bots as skeet, if you wish to run a server using bots you should follow the steps below

Back up your current server.cfg - this is very important as the skeet map comes with a pre-configured server.cfg

1. Stop your server, you'll need access to the q3ut4 folder (where your maps are stored)
2. Open the ut4_skeetshoot_2012.pk3 file - inside you'll find a file called serverconfig.zip
3. Extract the contents of serverconfig.zip to your server q3ut4 folder - you backed up your server.cfg right?
4. Edit the new server.cfg. You should change the following before starting the server.
sv_dlURL - Change this to your usual map download url
sv_maxclients - Change to suit your server, 20 is plenty
rconpassword Change this to your own rcon password
sv_privatePassword - You can set this blank or reserve 2 private slots
g_password - Leave this blank to allow anyone to connect and play

5. Check that all other settings suit your needs and save these edits
6. Start your server - confirm that bots are playing on the red team and you can join

If you wish to add more bots you can either edit the skeetbots.txt script or add them manually.

The map has been tested as far as possible (the competition is supposed to be secret so testing is difficult). During testing this binary was used:

FS Server Binary

One of the biggest problems running the map is that the bots will crash your server, while the reasons for this are generally not known there are things you can do to help eliminate this.

1) Remove all other 3rd party maps from your servers q3ut4 folder
2) Remove the 4.11 additional pk3's, these have been found to cause a problem. See for more information
3) Use a rambetter binary - with the patch to limit pk3s loaded by the server available here Rambetters Binary
4) Increase the amount of memory allocated to the server on start up, add +set com_hunkmegs 1024 to the startup script.

If you have any further problems, feel free to contact me: john @ custommapmakers.org or #cmm on freenode

- text by johnnyenglish

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